7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
570 Chapter 29 EXS24 mkII
Move audiofiles of all USED and ACTIVE instruments of current song…
Moves the audio files of all (active) Sampler Instruments used by the current song to
the target directory of your choice. Folders for the audio files associated with these
Sampler Instruments are created in the target location.
A Brief History of Sampling
The idea of an instrument that could change its sound at any time, and that could
imitate any other instrument, dates back centuries. By the 15th century, organ builders
had managed to simulate violins, flutes, trumpets, and even human-like sounds with
their instruments. Some years later, organs were perfected that could imitate birdsong.
Following the inception of film sound, several instruments were built that used film for
the storage and playback of sound. Motion picture sound was based on the concept of
recording sound onto the film itself as a separate track. Changes in brightness were
read via an opto-electrical mechanism, and sound was replayed. This meant that sound
was transferred to light and graphics in the widest sense. Creative musicians of the
time began to scratch these films manually, to draw waves on them, and to film
gearwheels and other things in order to produce interesting sounds from these
images.
The immediate next of kin to today’s samplers, however, was the Mellotron. This was a
very bulky keyboard instrument that used a separate tape recording of an acoustic
instrument for each and every key. Pressing a key started the playback of the
corresponding tape; after releasing the key, the tape was drawn back by a spring. Due
to the very complicated electro-mechanical mechanism used by the Mellotron, it was a
very heavy and frequently unreliable keyboard instrument.
Compared to this, the first digital samplers at the beginning of the eighties seemed
ultra-modern, but from today’s point of view they did not offer much for their five or six
digit price tag: a few seconds of sampling time, and sound quality that is surpassed by
today’s speaking toys. Nevertheless, early samplers like the Fairlight CMI and E-mu’s
Emulator are considered legendary. They had a great impact on music and on the
development of electronic musical instruments in the following years.
Nowadays, hardware samplers all sound good and are comparatively affordable.
However, this is not the end of development for samplers. With computers getting
faster and faster, it is now possible to build a fully-fledged sampler entirely in software,
making hardware samplers unnecessary. Your EXS24 is proof of this…