7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 29 EXS24 mkII 561
Zone Menu
New Zone
Creates a new Zone in the currently loaded Sampler Instrument.
Load Multiple Samples
Allows several samples to be loaded in one operation. The Instrument Editor reads the
key note from samples, and places the samples into new Zones. These Zones are
automatically created. The key note is located in the middle of the Zone, with Zone
borders being determined by the Zone borders of neighboring Zones. Zones with
identical key notes will be layered. A root key is automatically determined by use of the
settings described in the “Preferences” section, from page 558 onwards.
Three automatic mapping functions are available when loading multiple samples:
• Auto map (default) uses the key note information (root key) stored with the audio files
and places the samples (as zones) over the keyboard range. The number of keys that
constitute a zone is intelligently determined by the placement of neighboring zones.
• Drums uses the key note information (root key) stored with the audio files. Each zone
contains a single key on the keyboard determined by the key note information.
• Chromatic ignores all key note information (root key) of the audio files and places the
samples on the keyboard in chromatic order, starting at C1.
Move selected to the top
When this option is activated, the parameter window of a selected Zone is moved to
the top of the onscreen Zone listing, and is automatically opened.
Select zone of last played key
When active, this menu option allows you to switch between Zones by pressing a key
on the onscreen keyboard, or via a connected MIDI keyboard.
Show End as Length
When this option is activated, the sample length is shown in the Zone’s parameter
window, rather than the end point value.