7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
556 Chapter 29 EXS24 mkII
Extract MIDI region and make new Instrument
Use of this menu option will launch a file selection dialog, allowing the selection of a
ReCycle file.
• Following selection, a new EXS24 Instrument with a name which matches that of the
ReCycle loop will be created. Should an EXS24 Instrument of that name already exist,
a # sign and a number will be appended, ensuring that the filename is unique within
the Sampler Instruments folder.
• You will be prompted to enter a velocity factor (see page 534). This should be left at
the default value of zero in most cases.
• Press the OK button (after entering a value, if applicable). The EXS24 will generate a
number of Zones (one for each “slice” of the imported ReCycle file) and one Group to
which the Zones are assigned.
• In addition, a MIDI Region is generated on the currently selected track, at the current
song position (rounded to whole bars). This MIDI Region is used to trigger the
imported “slices” at the timing defined by the ReCycle file. You can generate new
MIDI Regions at any time from the imported EXS24 Instrument (see below), so feel
free to modify or delete it.
Extract MIDI region and add samples to current Instrument
This option allows the addition of a ReCycle loop to any EXS24 Instrument currently
opened in the Instrument Editor. This permits the use of several different loops in a
single Sampler Instrument, which can be recorded and played on a single Audio
Instrument track. If no Instrument is open in the Instrument Editor, this function
behaves identically to the Extract MIDI region and make new instrument function.
Slice Loop and make new Instrument/Slice Loop and add samples to current
Instrument
The first option creates a new EXS24 Sampler Instrument while the second option adds
the Zones (from the sliced loop) to the currently active Sampler Instrument.
The Recycle slices are rendered into a single audio file (the whole Recycle loop), played
back at the current Logic song tempo. Rather than importing and playing back a single
discrete Recycle slice, each Zone will play back the Recycle loop to its very end, starting
with the slice points originally assigned to the respective Zones. To explain: the lowest
Zone will play back the entire loop, and the highest zone will only play the last slice of
the loop.
This option allows for loop trigger techniques often used in “old school” Drum’n’Bass
tracks, with the sample loop start point determined by playing the respective notes on
the keyboard.