7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 4 Dynamic 49
Limiter
The Limiter is also a standard effect for processing a summed stereo signal. It is
normally used for mastering.
You could say that a limiter is a compressor with an infinite compression ratio. The
Limiter restricts dynamics to an absolute level. Any input level that exceeds the
Limiter’s threshold (Gain) will be output at this “limited” level, no matter how much
higher the original signal level may have been. The fact that there is a level that the
signal cannot exceed is the distinguishing characteristic of a limiter, when compared to
a compressor.
Parameters of the Limiter
Gain
Most analog limiters would have a “Threshold” control (like that of the Multipressor),
rather than a “Gain” control. This sets the level at which the Limiter will begin to work.
As the Limiter is digital, and is normally is applied as the very last mastering tool, we
can presuppose that:
• the input signal sometimes reaches 0 dB, but does not exceed this value, and
• that the Limiter is being used to raise the signal’s overall volume. This is the reason
why you find a Gain control here—to set the desired level of gain for the signal.
The Limiter is designed in such a way that if set to 0 dB Gain and 0 dB Output Level, it
doesn’t work at all—on normalized regions. If there should be a region that clips (red
gain line), the Limiter—using its basic settings—reduces the level before clipping can
occur. (This does not apply to data that was clipped during recording).
Lookahead
Lookahead determines how far the processor looks into the future, in order to react
earlier (thus better) to peak volumes. Unlike stand-alone processors, this function does
not apply a general signal delay, as the Limiter is not limited to seeing the signal in
real-time.
Set Lookahead to higher values, if you want the limiting effect to take place before the
maximum level is reached.