7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 451
To vary the sound with the Morph Pad:
1 When you move the ball to one corner, the corresponding “partial” sound is selected;
you can recognize this by the gray blue arches that light up in the graphic display.
Choose each of the four corners one after the other, and vary the sound by altering
several parameters directly in Sculpture’s GUI.
2 Use of the Material Pad allows you to achieve an especially noticeable
variation: carefully move the ball around in the Material Pad, and try to find a position
where our pad sound takes on a new and interesting character. Also try the extreme
corners, for example.
As soon as you’ve chosen different settings for the Morph Pad corners (A to D), moving
the morph ball will create marked sound variations—even though the intermediate
stages will not all exhibit a tonal character. You can automate the morphing process by
assigning two MIDI controllers to the MorphX and MorphY menus at Sculpture’s bottom
edge. You can also automate the Morph Pad using a recorded Envelope—you’ll find
further infomation about this on page page 395.
Surrounding the Morph Pad, you’ll find a randomizing function which randomly varies
sounds to a chosen intensity level (or amount of randomization). This is especially
useful for subtle changes to natural sounds, but it can also provide for rewarding
variations to synthesized sounds as well.
To use the randomizing function:
1 On the left side of the Morph Pad, choose the number of corners that are to be varied
by selecting one of the “cubes”.
2 Use the slider to the right of the Morph Pad to adjust the Intensity of the random
deviations.