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Table Of Contents
450 Chapter 24 Sculpture
3 Adjust the Intensity to 0.40 with the slider below the Target menu, and reduce the Rate
parameter to 1 Hz. There should be subtle inconsistencies in the pressure applied by
the bow to the string. To better recognize the effect, temporarily increase the Intensity
level.
We’ll use the second Jitter modulator for random position deviations with the modula-
tion target Pickup Pos A+B (pickup position A and B).
4 Activate Jitter 2 and choose the Pickup Pos A+B option in the Target menu.
5 Set the slider under the Target menu to an Intensity of about 0.2, and adjust the Rate
dial to 1.5 Hz. As you increase the Intensity, the sound develops a distinct clinking or
rattling—use this effect to taste.
We now have a satisfactory pad sound, so we’ll leave it at that, even though a few
Sculpture features such as; the Filter and the Waveshaper lie idle, not to mention the
two additional Objects—but it’s smart to quit while you’re ahead… We’ve saved an
especially exciting function, morphing, for the end and wed like to use it to bend and
twist our pad sound a bit.
Morphing
In the middle of the lower part of Sculpture’s window you can see the Morph Pad. In
each corner, it can contain a different setting for a diverse number of parameters and
by moving the red ball—which can be seen in the center of the Morph Pad—you can
crossfade between these settings and morph the sound.
Choose the Paste to all Points command in the context menu (accessible via a Control-
click on the Morph Pad) to copy the current patch setting into all four corners of the
Morph Pad. If you move the ball in the Morph Pad now, you won’t hear any changes in
the sound because the settings (in each corner) are all the same. Not for long…