7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
446 Chapter 24 Sculpture
Please test the abovementioned Object Types one after the other, and move the Object
1 (Pickup) slider, responsible for the exact position of the exciting agent, up and down
the string while you’re playing. You will come to two conclusions. First, the sound is
now sustained for as long as you hold the key down. Secondly, shifting the Object 1
slider, with the Bow Type selected, results in the most pronounced sonic changes. This
setting promises the most rewarding possibilities for varying the sound, and that’s why
we’ve decided to use this Type.
Recording an Envelope
The sonic variations created by the Bow Type are very appealing when the virtual bow
stroke is moved along the string. We’d like to control this movement through the use of
an Envelope, thus creating the foundation of our pad sound.
It makes more sense (and it is more convenient) to record the Envelope, rather than
programming it, even if the latter is easily achieved with the graphic display.
Proceed as follows to record an envelope:
1 Move the Object 1 slider all the way to the left. Starting from this position (where it
only generates an overtone-rich scratch), we want to start animating it by using the
Envelope.
2 Locate the Envelope section in the lower right corner of the Sculpture window. Choose
the first of the two Envelopes by clicking on the Envelope 1 switch, if necessary. In the
left part of the Envelope section, you can see two routing possibilities that allow you to
assign a modulation target to the Envelope.
3 Activate the first routing link by clicking on the “1” button, and choose Object1 Position
as the modulation target in the Target menu. Set the modulation intensity to its maxi-
mum value by moving the horizontal slider all the way to the right.