7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
444 Chapter 24 Sculpture
8 Reduce the total level of the effect by setting the Wet Level dial to a value of 25%.
9 Save this Setting as “Fretless Chorus+Ambience”.
This example shows that the stereo delay section can be used as a substitute reverb for
small spaces. For sophisticated reverb effects, it’s best to process Sculpture’s output
with one of Logic’s reverb plug-ins.
Creating a “drowned” in delay effect:
1 Reload the “Fretless Chorus Dry” Setting.
2 Switch the stereo delay section on.
3 Move the Input Balance slider all the way to the right (1.00).
4 Set the Delay Base Time value to “1/4t” (quarter note triplet).
5 Set the Feedback dial to a value of 0.20.
6 Adjust the Crossfeed dial to a value of 0.30.
7 Set the LoCut to 200 Hz and the HiCut to 1600 Hz.
8 Now adjust the overall level of the effect; we recommend setting the Wet Level dial to a
value of 45%.
9 Now vary the stereo position and rhythmical structure of the delay by moving the small
light blue diamond around the Stereo Delay Pad.
10 Save this Setting as “Fretless Chorus+Wet Delay”.
Synthesized Sounds
In the preceding sections, you learned how to program natural bass sounds with
Sculpture: by authentically reproducing the real physical interaction that occurs
between a string and the exciting agent that acts upon it. While producing such lifelike
models is undoubtedly a forte of Sculpture’s architecture, its sonic capabilities extend
to the creation of very different sounds as well.
Sculpture contains a number of functions that you can use to create new and novel
synthesized sounds. This includes the Morph Pad, which can be automated, as well as
recordable and programmable Envelopes that can be used in a rhythmic context.
Such features are usually unnecessary when reproducing natural bass sounds, as no
electric bass that exists can alter the tonal characteristics of the string during the decay
phase of a note—perhaps from wood to metal—and rhythmically synchronize this
change to the tempo of the song. These functions are very useful, however, when crea-
ting sustained, atmospheric sounds where slow and interesting modulations help it to
“come alive”.