7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
442 Chapter 24 Sculpture
13 Vary the Object 3 Strength parameter. You’ll discover that the overtone content of the
buzzing can be controlled very effectively. A Strength value of 0.25 is recommended
here.
14 Save this Setting as “Fretless Roundwound#1”.
Modulation and Detuning
Detuning and ensemble effects are normally achieved using a modulation effect or by
combining doubling and detuning. When using a fretless bass for a solo part, a broad
chorus effect adds a nice touch.
As Sculpture can only synthesize one note at a time at any certain pitch, we can’t work
with doubling. There are, however, alternatives for bringing movement and life into the
sound. Almost all of the Type parameters of the different Objects can be modulated by
LFOs, resulting in a vast number of possible combinations.
Emulating a chorus effect by modulating the Pickup positions:
1 Make sure that you’ve got the “Fretless Roundwound#1” Setting loaded.
2 Adjust the positon of Pickup B to 0.20.
3 The Stereo control element is located to the left of the Level dial. Click-hold on the (Ste-
reo) Pickup semicircle, and move the mouse in an upwards direction. Both of the light
blue dots move downwards towards the letters L and R. You can hear how the stereo
breadth of the fretless sound has increased. Pickup A is sent out on the right channel,
while Pickup B occupies the left channel.
Note: Although only modern basses offer such stereophonic features, it’s still fun to
process conventional sounds (such as those created in the previous examples) with this
effect. Note that not all pickup positions are monophonic compatible; you can check
this by returning the Stereo Pickup setting to mono (by clicking on the Pickup semicircle
while depressing the Option key).
Now we need to make the pickups move:
4 Select LFO1.
5 Activate the first modulation target by clicking on the “1” button (next to the Rate
slider, to the upper right).
6 Choose Pickup Position A-B as the modulation target.
7 Set the Rate dial to 1.00 Hz.