7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 433
When playing, you’ll recognize the smooth transition that takes place between the
wiry, overtone-rich sound at the bottom end and the extremely dampened sound in
the upper register. This (exaggerated) setting was chosen to clearly demonstrate the
scaling principle in stringed instruments. In order to achieve an authentic sound and
timbre, we recommend the following setting:
In basses in particular, low notes sustain far longer than the high notes. Sculpture
allows you to authentically and convincingly simulate this behavior with the Media Loss
parameter.
To use the Media Loss parameter to scale the fading phase of the note, depen-
dent on pitch:
1 Play a few held notes in the range around C2 and above. You’ll hear that these notes
die out much too slowly. Move the Media Loss slider up until this range begins to fade
out quickly enough. The downside is that the lower notes now die out too quickly!
2 Pull the green Media Loss Key Scale slider down until the fade-out phase of the lower
range is sufficiently long enough.
3 Compare your results with these recommended values:
We’ve now completed our task for this section, and created a basic bass that’s articula-
ted with your fingers. Save this as “E-Bass Fingered Basic”. In the following sections we’ll
be using this basic bass as a foundation for the construction of further basses.