7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
424 Chapter 24 Sculpture
We’ll be using this basic pad sound for the following examples. Don’t be shy about
doctoring the “vanilla pad”—anything goes, so make use of the Filter, the Delay, EQ,
and Waveshaper to create new sounds.
Evolver
• Load your “vanilla_pad” patch.
• Click on the LFO 1 tab at the bottom of the GUI.
• Press the 1 button, and play the keyboard. Not much difference, there, huh?
• Now, click-hold on the Min/Max sliders, and drag left and right, while holding down a
chord. Finally settle on a value of 0.15.
• Click-hold on the Target (Pitch), and select Object 1 Strength. You’ll hear a “fluttering”
sound.
• Now click on the “sync” button, and adjust the Rate knob to a value of 1/8t.
• Activate the second LFO 1 object by pressing the 1 button, and select Object 1
Position as the Target.
• If you play the keyboard, there’s not much that’s different.
• Set the via option of the second LFO 1 object to Velocity.
• Play the keyboard at different velocities, and you’ll hear some shifting of the Object 1
Pickup position … and now, to make it interesting …
• Change the Waveform to Sample&Hold, and play the keyboard at different velocities.
If you’ve got a sustain pedal, use it. Listen to the endlessly evolving sound.
• You may like to experiment with the song tempo and LFO Rate.
• You may want to alter the Stereo Pickup value, and introduce LFO 2 or the other
modulators.
Morpher
• Load your “vanilla_pad” patch.
• Click on the R(ecord) button in the Morph Trigger section.
• Play a chord on the keyboard, and drag the Morph Pad ball in a circle.
• Once you’re done, press the R(ecord) button.
• Now change the Morph Mode to Env only, and you should see your Morph circle.
• Play the keyboard. There’s your morphed pad!
• Feel free to adjust the Morph Envelope parameters.
Remember when you were asked to use the Morph Points, Intensity, and Rnd
parameters while setting up the “vanilla_pad”?
This was to ensure that there were several Morph points already available for your
morphing pleasure.
You can, if you wish, retain the path of your morphed pad, and continue to press the
RND button and adjust the Intensity slider for an endless variety of sounds.