7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
422 Chapter 24 Sculpture
Percussion
Percussive sounds, such as drums, tend to share a similar type of envelope. They
contain a “strike” element, where most of the sonic character is exhibited, followed by a
short decay phase. The release phase will vary—dependent on the instrument itself (a
snare drum as opposed to a woodblock), and the ambient space it is placed in—a
cavern, a bathroom and so on.
• Load your “plain vanilla” patch.
• Set Object 1’s Type to Strike.
• Activate Object 2, and set its Type to Disturb 2.
• Set Object 2’s Gate to Always.
• Object 1’s Strength should be about 0.84.
• Object 2’s Strength should be about 0.34.
• Adjust the Media Loss value upwards/downwards while playing to hear its impact.
Find a suitable setting.
• Similarly, you can alter the Material Pad ball position—although its impact on the
overall tone of the sound is heavily reliant on the Media Loss value.
• Activate the Body EQ and/or Filter, and adjust to your heart’s desire.
• Save Setting as… with a new name.
This sound can be used as the starting point for a vast range of percussive sounds—
including drums, blocks, “industrial” percussion and even rhythmic sequenced synth
sounds.
Just adjust the ball position in the Material Pad, and alter the Media Loss slider position.
Solo Strings—Cello Bowed
Solo stringed instruments, such as violins and cellos, that are played with a bow can be
created in much the same way. This sound can also be played polyphonically.
• Load your “plain vanilla” patch.
• Set Transpose to −1 Oct.
• Set Object 1’s Type to Bow.
• Play the lower half of your MIDI keyboard, and you’ll hear a viola/cello like sound.
This could obviously be improved.
• Set the Object 1 Velosens slider to match your playing style and that of the music, as
you’re playing the keyboard. Adjust later, if desired.
• Grab the Tension Mod slider, and move it slightly upwards, so that the arrowhead
covers the “D”. This emulates the momentary detuning effect of the bow stretching
the string.
• Move Pickup A to a position around 0.90.
• Move Object 1’s Pickup position to a value around 0.48.
• Activate the Body EQ, and select the Violin 1 model.
• Set the Body EQ parameters as follows: Int—0.73, Shift—
+
1.00, Stretch—
+
1.00.
• Adjust the Fine Structure to taste.