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Table Of Contents
422 Chapter 24 Sculpture
Percussion
Percussive sounds, such as drums, tend to share a similar type of envelope. They
contain a “strike element, where most of the sonic character is exhibited, followed by a
short decay phase. The release phase will vary—dependent on the instrument itself (a
snare drum as opposed to a woodblock), and the ambient space it is placed in—a
cavern, a bathroom and so on.
Load your “plain vanilla patch.
Set Object 1’s Type to Strike.
Activate Object 2, and set its Type to Disturb 2.
Set Object 2’s Gate to Always.
Object 1’s Strength should be about 0.84.
Object 2’s Strength should be about 0.34.
Adjust the Media Loss value upwards/downwards while playing to hear its impact.
Find a suitable setting.
Similarly, you can alter the Material Pad ball position—although its impact on the
overall tone of the sound is heavily reliant on the Media Loss value.
Activate the Body EQ and/or Filter, and adjust to your hearts desire.
Save Setting as… with a new name.
This sound can be used as the starting point for a vast range of percussive sounds—
including drums, blocks, “industrial” percussion and even rhythmic sequenced synth
sounds.
Just adjust the ball position in the Material Pad, and alter the Media Loss slider position.
Solo Strings—Cello Bowed
Solo stringed instruments, such as violins and cellos, that are played with a bow can be
created in much the same way. This sound can also be played polyphonically.
Load your “plain vanilla patch.
Set Transpose to 1 Oct.
Set Object 1’s Type to Bow.
Play the lower half of your MIDI keyboard, and you’ll hear a viola/cello like sound.
This could obviously be improved.
Set the Object 1 Velosens slider to match your playing style and that of the music, as
youre playing the keyboard. Adjust later, if desired.
Grab the Tension Mod slider, and move it slightly upwards, so that the arrowhead
covers the “D”. This emulates the momentary detuning effect of the bow stretching
the string.
Move Pickup A to a position around 0.90.
Move Object 1’s Pickup position to a value around 0.48.
Activate the Body EQ, and select the Violin 1 model.
Set the Body EQ parameters as follows: Int0.73, Shift
+
1.00, Stretch—
+
1.00.
Adjust the Fine Structure to taste.