7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 421
Organ
Organ sounds are amongst the easiest and quickest sounds to emulate in Sculpture as
they have no release phase. This simplifies programming as there is no real need to set
up Keyscaling parameters to create the basic tone. You may, however, wish to do so at
a later stage—for modulation routing or specific sound design purposes.
We encourage you to play notes/chords while you are adjusting parameters. This way,
you can hear what each parameter is doing to the sound.
• Load your “plain vanilla” patch.
(Object 1’s Type should be set to Impulse. If it isn’t, change it now.)
• Increase the Voices parameter to a value of 8 (or higher if you wish).
• Move the Material Pad ball into the top left corner.
• Activate Object 2 by pressing the 2 button.
• Change Object 2’s Type to Bow.
• Set Object 2’s Gate Time to Always.
• Pull the Release slider of the Amplitude Envelope all the way down.
• Play a “C” chord, and you’ll hear a “flute-like” sound.
• Drag Pickup A to the extreme right.
• Play a “C” chord, and you’ll hear a cheesy “organ” sound. As you can see Pickup A’s
position has a significant impact on the overall sonic character of the sound.
• Grab Object 2’s Pickup, and move it around while holding down the “C” chord. Once
you’ve found a position that meets your “that sounds like an organ” criteria, release
the Object pickup.
• Now, very slightly adjust Object 2’s Timbre parameter upwards.
• Adjust Object 2’s Variation parameter slightly downwards, and upwards, until you
find a tone that you like.
• You may, at this point, want to move the Object 2 Pickup parameter to another
position. Hold down a chord while doing so.
• Further “tweaks” can be made to the Variation and Timbre parameters of Object 2.
• To introduce a little “key click”, change Object 1’s Type to Strike, and adjust its Strength
and Timbre.
• To add a little of that “detuned organ” vibe, set the Warmth parameter between 0.150
to 0.200.
At this point, you should have a basic organ tone. Save Setting as… with a new name.
You can use this as the basis for your next organ patch.
You’ll probably notice some intermodulations that are introduced when you’re playing
chords. Apart from the pitch differences between notes in the chord, this is a result of
the interactions between each voice being produced by Sculpture. These slight
variations between each voice (or string, if you will), and their harmonic interaction
with each other are not dissimilar to the harmonic interactions of a violin section in an
orchestra—even when playing identical lines.