7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
420 Chapter 24 Sculpture
Guitar
Guitar, lute, mandolin, and other plucked type instruments, including harps, can be
created from this basic patch.
• Load your “plain vanilla” patch.
• Set the Voices parameter to a value of 6—there’s only 6 strings on a guitar. Obviously,
pick 7 for a banjo, as many as possible for a harp.
• Set Object 1’s Type to Impulse, if it’s not already there.
• Activate Object 2 and set its Type to Pick.
• Now move Pickup A’s position to the extreme right.
• Move Object 2’s Pickup position to a value of 0.14.
• Activate the Body EQ, and select one of the Guitar models.
• Adjust the various Body EQ parameters. These have a major impact on the overall
brightness and tone of your guitar sound. (Suggestions—Guitar 2, Int—0.46, Shift—
0.38 and Stretch—0.20).
• Finestructure should be at a value around 0.30 to 0.35—but use your ears to judge
this. Remember that an increase in the Finestructure value results in a greater load
on the computer CPU.
• Click-hold on the Stereo Pickup button, and drag your mouse upwards—to increase
the perception of stereo width (a value around the 10 o’clock/2 o’clock mark is nice).
• Activate the Filter, and select Lo Pass mode.
• Adjust the Cutoff and Resonance parameters to taste. (suggestion—both at 0.81).
• Adjust the Tension Mod slider upwards, and play the keyboard to see how the
momentary detuning effect caused by this parameter affects the sound. Set it to an
appropriate amount.
• Set the Level Limiter to Both.
• Save Setting as… with a new name.
You may have noticed that we departed slightly from the signal path of the Core
synthesis engine in the creation of this Setting. The reason for this is the major impact
that the Body EQ model has on the sound.
In some cases, like this one, it may be better to work slightly out of sequence, rather
than strictly follow the signal flow.
Obviously, this is but one “guitar”. You can make use of the Object Strength, Variation,
and Timbre parameters, not to mention repositioning the Material Pad ball to create a
completely different “tone” to your guitar.
For quick and easy mandolins, make use of the Stereo Delay (or Vibrato) to emulate the
double-strike picking that is associated with the instrument.