7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 419
Flute
This can be used as the basis for most instruments in the “wind” family, including flutes,
clarinets, shakuhachi, pan pipes, and so on.
• Load your “plain vanilla” patch.
• Keyboard Mode should, theoretically at least, be set to “mono”, as flutes and other
wind instruments are monophonic. After you’ve set up the patch, experiment with
this parameter while playing, and make your choice.
• Set Object 1’s Type to Blow.
• Set Object 2’s Type to Noise.
• Set the Gate of both Objects to Always.
• Adjust Object 2’s Strength to a value of around 0.25.
• Adjust Object 1’s Velosens parameter to a value around 0.33.
• Move the Material Pad ball to a position that is pretty much at the end of the Inner
Loss entry (below the word “Nylon”).
• Play the keyboard and you should hear a flute-like sound, but with a long release—
which we obviously don’t want. Drag the Amplitude Envelope Release slider down to
around 0.99 ms.
• Pickup A should be set to a value of 1.00 (far right).
• Set Object 1’s pickup position to around 0.27.
• Set Object 2’s pickup position to around 0.57.
• Now activate the Waveshaper by pressing on the Waveshaper button, and select the
Tube-like Distortion Type.
• Play a few notes, and adjust the Waveshaper Input Scale and Variation parameters to
taste. (In. Scl = 0.16/Var 0.55, as examples).
• As you play sustained notes, you’ll probably notice a distinct lack of interesting
timbral shifts (typical of “real” flute sounds—due to changes in the player’s breath, lip
position and so on) as the note is held.
• A number of approaches can be taken to add interest to the sustained sound. These
include; using the Vibrato modulator (assigned to aftertouch, perhaps), or perhaps
recording or drawing in an Envelope, and controlling the Waveshape Inner Scale via
Velocity and/or String Media Loss. You could even use the Loop Alternate Sustain
Mode. Feel free to experiment!
• Save Setting as… with a new name.