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Table Of Contents
Chapter 24 Sculpture 419
Flute
This can be used as the basis for most instruments in the “wind” family, including flutes,
clarinets, shakuhachi, pan pipes, and so on.
Load your “plain vanilla patch.
Keyboard Mode should, theoretically at least, be set to “mono, as flutes and other
wind instruments are monophonic. After you’ve set up the patch, experiment with
this parameter while playing, and make your choice.
Set Object 1’s Type to Blow.
Set Object 2’s Type to Noise.
Set the Gate of both Objects to Always.
Adjust Object 2’s Strength to a value of around 0.25.
Adjust Object 1’s Velosens parameter to a value around 0.33.
Move the Material Pad ball to a position that is pretty much at the end of the Inner
Loss entry (below the word Nylon”).
Play the keyboard and you should hear a flute-like sound, but with a long release—
which we obviously don’t want. Drag the Amplitude Envelope Release slider down to
around 0.99 ms.
Pickup A should be set to a value of 1.00 (far right).
Set Object 1’s pickup position to around 0.27.
Set Object 2’s pickup position to around 0.57.
Now activate the Waveshaper by pressing on the Waveshaper button, and select the
Tube-like Distortion Type.
Play a few notes, and adjust the Waveshaper Input Scale and Variation parameters to
taste. (In. Scl = 0.16/Var 0.55, as examples).
As you play sustained notes, you’ll probably notice a distinct lack of interesting
timbral shifts (typical of “real” flute sounds—due to changes in the player’s breath, lip
position and so on) as the note is held.
A number of approaches can be taken to add interest to the sustained sound. These
include; using the Vibrato modulator (assigned to aftertouch, perhaps), or perhaps
recording or drawing in an Envelope, and controlling the Waveshape Inner Scale via
Velocity and/or String Media Loss. You could even use the Loop Alternate Sustain
Mode. Feel free to experiment!
Save Setting as… with a new name.