7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
418 Chapter 24 Sculpture
Brass
Brass instruments are notoriously difficult to recreate with electronic instruments.
Samplers do a reasonable job in the right hands, and with the right sample library, but
they lack the “organic warmth” of a real live brass player. This is a simple and generic
brass patch that can be played as a solo instrument or as a brass section.
• Load your “plain vanilla” patch.
• Set Object 1’s Type to Blow.
• Activate Object 2, and set its Type to Noise.
• Adjust the Strength of Object 1 to around 0.90.
• Set Object 1 VeloSens to around 0.30.
• Drag the Material Pad ball to a position that is diagonally between the “I” of Inner
Loss, and the “l” of the word Steel, while playing middle “C”. The sound should be
quite “brassy”.
• Now play the “E” above middle “C”, and you’ll hear a weird “mandolin meets a
telephone” kind of sound.
• Drag the Resolution slider to the left/right while playing middle “C” and a few notes
down an octave or so. You’ll discover a range of sounds that cover everything from
sitars to flutes is possible, just through manipulation of this parameter.
• Now click on the Keyscale button and—while playing up/down the keyboard—
independently adjust the Resolution slider, plus the Resolution Low/High Keyscale
sliders until the range of the keyboard that you wish to play (say an octave or so
around middle “C”) doesn’t suffer from those mandolin/phone artefacts. Oh, and
make sure that your sound is still “brassy”.
• Move Pickup A’s position to around 77%.
• Turn on the Waveshaper and select Scream as your preferred Type. Adjust the Input
Scale and Variation parameters to taste.
• Turn on the Filter. Select HiPass mode, and adjust the Cutoff, Resonance, and other
filter parameters to taste. (As a suggestion, Cutoff at 0.30 and Resonance at 0.41).
• Save Setting as… with a new name.
Please explore this patch much further. There are a great number of directions that it
could be taken in—as a muted trumpet, french horns and even sitars or flutes. The
Waveshaper has a significant impact on this sound, and this is the first place you
should look to radically alter it.
Use the Stereo Delay to create “space” and the Body EQ to cut the lows and boost the
Mids and Hi’s.
Adjust the Material Pad ball position towards the Nylon entry, select Blow as Object 2’s
Type, and then experiment with the Object 1 and 2 positions. This can also result in
different “brass” sounds.