7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 417
Bells
At a basic level, bell-like sounds are quite easy to produce with Sculpture. The creation
of truly interesting bells involves a little more effort, but the harmonic richness and
detuning during the decay/release phase makes all the difference …
• Load your “plain vanilla” patch.
• Set Object 1’s Type to Strike.
• Move the Material Pad ball to the very bottom of the pad, and place it pretty much
halfway between the Steel and Glass entries. If you play a few notes, you’ll hear that
the sound is already more “bell” like.
• Now grab the Media Loss slider, and drag it nearly all the way down. Again, play a few
notes, and you’ll hear that the release phase of the sound is considerably longer.
• Drag the Resolution slider all the way to the right.
• Drag Pickup A’s position to around halfway (0.48).
• Drag Object 1’s pickup position to a value of 0.10. We’re starting to get pretty bells
now … play a few notes.
• Now click on the Stereo Delay button to activate the Delay unit.
• Click the (Delay) sync button, and drag the Delay Base Time slider to a value of 20 ms.
• Increase the (Delay) Wet Level to 66%.
• Activate the Body EQ by pressing the Body EQ button. Ensure that the Lo Mid Hi
model is selected.
• Adjust the Low level to 0.55, the Mid to 0.32, and the Hi to 0.20.
• At this point, you will have a working bell sound—BUT—you’ll probably find that
there is a tuning issue below C3, in particular. We took this approach to
programming as the harmonics of the sound are most noticeable after all other
parameters have been set. The solution to the tuning issue primarily lies in the Inner
Loss and Stiffness KeyScaling parameters. To adjust, first select the Keyscale button,
then click-hold on the green horizontal line (within the Material Pad) for low notes, or
the blue horizontal line for high notes—and drag up/down to the desired position.
• Save Setting as… with a new name, and use it as the basis for new bell sounds, or
your next Christmas album.