7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
416 Chapter 24 Sculpture
Important: Before beginning, we’d like to stress that the following examples are just
that—examples. There are many ways to model each component of the sound. We
encourage you to experiment with the settings that are suggested to create your own
“versions” of patches. You’ll note that specific parameter values are rarely given, and if
they are, feel free to use another.
Just to balance the ledger a little. Subtle changes—particularly when it comes to
Keyscaling parameters—result in more “controlled” sounds. Take your time, and try
everything as you’re following these examples.
You should make use of other users patches, and the factory Settings that ship with the
synth. Close study of these will provide you with an insight into how the sound was
created. Enable/disable different parts of Sculpture to see what each does, and then
use this knowledge for your next sonic masterpiece.
Have fun and take risks—you can’t break anything!
Basses
Creating bass sounds with Sculpture is pretty straightforward.
• Load up your “plain vanilla” Setting.
• Set the Transpose parameter to 1 Oct., and play a few notes around C2. You’ll note
that the general color of an acoustic bass is already there.
• You can certainly adjust the ball on the Material Pad towards the “Nylon” entry, but
before doing so, we recommend that you change Object 1’s Type to “Pick”.
• Have a play on the keyboard, and adjust the ball position while doing so.
• Now take a look at the Strength, Variation, Timbre, and VeloSens parameters of Object
1. Adjust each in turn, to taste.
• You may also wish to adjust the Amplitude Envelope Release parameter.
• To make your bass more “woody”, adjust Object 1’s Pickup position towards the right.
At extreme positions (left or right-hand end), the bottom-end of your bass will be
gutted. Try it out!
• Now, adjust the position of Pickup A and Pickup B. As you’ll hear, you can quickly
recreate a picked acoustic or electric bass sound.
• To instantly make it a hybrid (or full-on) synthesizer bass, press the WaveShaper
button, and select from the different Types.
• Save Setting as… with new names as you go. We’re sure that you’ll come up with
several in just a few minutes. Once again, these can be used as templates for future
bass sounds.