7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
414 Chapter 24 Sculpture
Processing
From the Pickups, the signal is sent to the processing section, which consists of the
ADSR-equipped Amplitude stage, a Waveshaper (with selectable types of waveshaping
curves) and a multi-mode Filter.
These processors and the Pickup parameters are covered in “Processing” on page 373.
Feel free to experiment with these, while referring to the individual parameter
descriptions.
All elements that we’ve covered thus far exist on a per-voice basis.
Additional Processing
All voice signals coming from the Pickups are summed, and then processed by an
integrated Stereo Delay effect.
From there, the signal is sent to an EQ-like module (Body EQ), which globally simulates
the spectral shape/body response of your “instrument”. There are several “body types”
to choose from.
The resulting signal is then fed to a Level/Limiter section.
We invite you to explore all of the parameters available in these processing sections on
your own—using the “plain vanilla” patch each time. This will give you a general “feel”
for each parameter, and its impact on the sounds you hear.
All other parameters on the lower portions of the Sculpture GUI (Modulation, Morph,
Envelope, and Controller Assignments) are not part of the core synthesis engine,
although they can obviously impact upon it. We’ll discuss some tips and uses of these
parameters shortly.
Creating Basic Sounds
This section covers the creation of basic types of sounds, such as organs, basses,
guitars, and so on.
The idea here is to provide you with a starting point for your own experimentation, and
to introduce you to different approaches for tone creation with Sculpture.
As you become familiar with the synthesizer, and component modelling, you’ll find that
there are many ways to achieve an end result. By this, we mean that each “component”
of the sound can be modelled using different techniques and tools available in
Sculpture.
This flexible approach allows you to create, say a “brass” sound, in several ways—using
the Waveshaper as a major tonal element in one patch. In another brass patch, the
Filter and Body EQ can be used to emulate the same sonic component that the
Waveshaper provided in the first patch.