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Table Of Contents
414 Chapter 24 Sculpture
Processing
From the Pickups, the signal is sent to the processing section, which consists of the
ADSR-equipped Amplitude stage, a Waveshaper (with selectable types of waveshaping
curves) and a multi-mode Filter.
These processors and the Pickup parameters are covered in “Processing on page 373.
Feel free to experiment with these, while referring to the individual parameter
descriptions.
All elements that we’ve covered thus far exist on a per-voice basis.
Additional Processing
All voice signals coming from the Pickups are summed, and then processed by an
integrated Stereo Delay effect.
From there, the signal is sent to an EQ-like module (Body EQ), which globally simulates
the spectral shape/body response of your “instrument. There are several “body types”
to choose from.
The resulting signal is then fed to a Level/Limiter section.
We invite you to explore all of the parameters available in these processing sections on
your own—using the plain vanilla patch each time. This will give you a general “feel”
for each parameter, and its impact on the sounds you hear.
All other parameters on the lower portions of the Sculpture GUI (Modulation, Morph,
Envelope, and Controller Assignments) are not part of the core synthesis engine,
although they can obviously impact upon it. We’ll discuss some tips and uses of these
parameters shortly.
Creating Basic Sounds
This section covers the creation of basic types of sounds, such as organs, basses,
guitars, and so on.
The idea here is to provide you with a starting point for your own experimentation, and
to introduce you to different approaches for tone creation with Sculpture.
As you become familiar with the synthesizer, and component modelling, you’ll find that
there are many ways to achieve an end result. By this, we mean that each component”
of the sound can be modelled using different techniques and tools available in
Sculpture.
This flexible approach allows you to create, say a “brass” sound, in several ways—using
the Waveshaper as a major tonal element in one patch. In another brass patch, the
Filter and Body EQ can be used to emulate the same sonic component that the
Waveshaper provided in the first patch.