7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
412 Chapter 24 Sculpture
• Adjust the Strength knob, by click-holding it, and moving your mouse vertically for
large changes, or horizontally for fine adjustments. Strike a note repeatedly while
doing so.
• Drag the Timbre and VeloSens arrowheads to different positions while striking a key
to audition the changes that they bring. The impact of the Variation parameter is
indicated on the charts found in the “Type” section, on page 368.
• Try out each of the Gate options.
• Once you’ve settled on a particular group of settings for Object 1, activate Object 2 by
pressing on the 2 button.
• Change parameters for this object as desired, and note the interaction of the two
Objects with each other and the string.
• Do the same for Object 3.
The Pickups
The vibration of the string is captured by two movable “pickups”. The Pickup section also
houses three sliders—one for each object.
• Reload the “plain vanilla” Setting.
• Click-hold on the Object 1 Pickup “handle”—the down arrowhead with the number
“1” on it—and drag it left/right while striking a key. You’ll note that adjustments to
the Object pickup position alters the tonal characteristics of the string.
• Adjust Object 1’s Strength control to hear things better, or adjust the tone, if desired.
You may also wish to make use of the Object’s Timbre and Variation parameters to
alter the tone. Use the table in the “Type” section, on page 368.
The three string Object dials/controls are
shown, along with the Pickup section at
the center left.