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Table Of Contents
410 Chapter 24 Sculpture
Basics
Throughout the manual, we have followed the signal flow of the core synthesis engine.
When programming “from scratch, this is the approach you should also take, working
on each component of the sound in isolation.
Obviously, when youre starting out with Sculpture, you won’t be familiar with the
impact of each parameter on your end results. Don’t sweat it, we’ll provide some
pointers for particular types of sounds in a few moments … but lets get back to it.
First up, you’ll need a “plain vanilla or “from scratch patch. When you first launch
Sculpture, this is exactly what you’ll get—a default set of “neutral” parameters.
Sonically, this patch won’t set your heart racing, but it will provide you with a starting
point for all of the examples in this chapter.
Note: Save this patch as a Settings file. Name it as desired—maybe “neutral”, plain
vanilla or “from scratch”? This Setting can be reloaded as you work through the
examples.
The Core Engine
We discussed the signal flow in the “The Synthesis Core of Sculpture section, on page
356. To recap, and explain in a more “hands on way, please follow these steps. This
section is intentionally simplified, but we ask for your forbearance. Knowing the
“mechanics of Sculpture is essential to your success:
The String
The “string is the central synthesis element. It offers a range of parameters that allow
you to adjust its material—what it’s made of and what environment it’s being played in
(water, air, and so on).
Each parameter can be explored further in the “String and Object Parameters on
page 362.
Before starting, we recommend that you Control-click on the string (the green
horizontal line in the Pickup section) to activate/deactivate string animation. When
active, the string will vibrate, making it easier to visualize the impact of the objects and
pickups.