7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 409
CtrlEnv 1/CtrlEnv 2
Sets the controller assignments for the two Control Envelopes—used as a modulation
signal or an offset—in cases where the Control Envelope is set to Ctrl only or Ctrl+Env
modes. It also is used to define the source for recording controller movements.
Morph X/Morph Y
Determines the controller assignments for the X and Y co-ordinates of the Morph Pad.
Once assigned, the controller can be used to: manually move the morph point,
program single morph envelope points, shift the entire morph envelope and as source
for recording morph movements.
Mode
The two Mode menu entries allow you to select whether the MIDI controller
assignments shall be taken from a setting or left as they were, when loading a setting.
Switching between modes toggles between the original assignments saved with the
setting and the default assignments (taken from #default.pst setting—which is loaded
on instantiation of Sculpture, if it exists).
Programming: Quick Start Guide
This section of the manual contains a collection of programming guidelines, tips, tricks,
and information to assist you in creating particular types of sounds. A more involved
look at programming can be found in “Programming: In Depth” section, on page 426.
Approaches to Programming
Given the flexibility of Sculpture’s synthesis core, you can take a number of different
approaches to sound design.
By this, we mean that if you’re the type who prefers to sculpt a sound from scratch—
parameter by parameter—you can.
If you prefer to make use of Sculpture’s morphing capabilities to create new sounds,
you can also do this. This is discussed in the “A Brief Randomizing Tutorial” section, on
page 403.
If you’re more of a “tweaker” of factory or user patches, then the parameters that affect
the entire instrument may be more your style. These include, the Body EQ and Filter
sections, plus the Modulators, for example.
Whatever camp you fall into, you’ll be able to achieve new (and hopefully interesting)
results.
At the end of the day, however, we encourage you to experiment, and familiarize
yourself, with each approach. You will find that each has its strengths and weaknesses,
and that a combination of methods may strike the balance between satisfying sounds
and a social life.