7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 405
• As you move your mouse cursor along the line, or hover over the nodes directly, the
current Envelope segment is highlighted.
• You can create your own envelopes manually, by manipulating the nodes and lines,
or you may record an envelope, as discussed in the “Morph Envelope/Record Path”
section, on page 405.
• To adjust the time between nodes, click on the desired handle, and drag it left or
right. As you do so, the overall length of the Morph Envelope will change—with all
following nodes—being moved.
You cannot move a node beyond the position of the preceding node. You can,
however, move nodes beyond the position of the following node—even beyond the
right-hand side of the Envelope window—effectively lengthening both the envelope
segment and the overall envelope.
Morph Envelope/Record Path
R(ecord) Enable
The R button enables the Morph Envelope record functionality. This button works in a
similar fashion to the record arm buttons in Logic.
To make a Morph Envelope recording, just press the R button, play a note, and start
moving the silver ball in the Morph Pad with the mouse. You can also make use of an
external controller (see the “Morph X/Morph Y” section, on page 409).
The Mode is automatically set to Pad only as soon as the R button is pressed (for more
information on “Modes”, see the “Morph Envelope Parameters” section, on page 406).
Record Trigger Mode
The pull-down menu to the right of the R button is used to select different “trigger”
modes to start recording (when R(ecord) Enable is active):
• NoteOn: recording starts when a note is played.
• Note+Ctrl: recording starts when MIDI control change messages (for the assigned
Morph X/Y controllers) arrive while a note is held.
• Note+Sus: recording starts when the sustain pedal is depressed while a note is held.
Recording is stopped by pressing the R(ecord) Enable button (or trigger) a second time.
Once all keys are released, and all voices have completed their decay phase, the
recording ends. You can stop recording early by releasing all keys, and then pressing a
single key.
Following the recording of a controller movement, R(ecord) Enable is automatically set
to off and Mode is set to Env only. This ensures that only the recorded movement will be
active, regardless of the “stop” position of the recorded controller.