7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
404 Chapter 24 Sculpture
The remaining entries in the Morph Pad contextual menu are to do with grouping of
random parameters. Put another way, the following options allow you to determine
which type of parameters you would like to randomize (via the Rnd button and
Int(ensity)) slider.
• All (Random Group)—this is your ticket to “wacky” sounds as all parameters in the
following three groups are randomized. This can lead to some interesting results, but
can be uncontrolled. This is less useful for the “sound cell culture” idea that we
discussed in the Randomizing section above.
• All except TensionMod—basically the same as All (Random Group) but excluding the
somewhat dangerous TensionMod parameter from randomization. This option is the
default “random” group.
• String (parameters)—in isolation, including; Material Pad position, stiffness, inner loss,
media loss, resolution, and Tension Modulation.
• Objects + Pickups—in isolation. Alters the positions of Objects and Pickups, plus the
various Object parameters.
• Filter + Waveshaper—Randomizes the positions of all Waveshaper and Filter
parameters.
Morph Envelope Window
The Morph Envelope offers 9 points/8 segments, and recording functionality that is
much like that of the Controller Envelopes.
Selected Point
In the diagram below, you will see a selected point in the lower panel (the Timeline)
and a corresponding selected point handle of the trajectory in the Morph Pad.
These are shown as an orange diamond in the Timeline and an orange diamond (or
ball) in the Morph Pad.
• The overall time/length of the Morph Envelope is indicated by the numerical entry at
the top right of the window.
• The maximum time/length of the Morph Envelope is 48 bars/40 seconds.
• The lines on the background grid are placed 100 milliseconds apart.
• If you click on the handles (nodes) or lines between the nodes in the Envelope
window, the current envelope segment will be highlighted. A small Help Tag also
indicates the millisecond value of the current segment.