7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 403
A Brief Randomizing Tutorial
• Select the top button (5 points) in the Points section. Ensure that Auto Select is active.
• Select the Int(ensity) slider, and drag it to a value of say 25%.
• Now press the Rnd button. As you’re doing so, take a look at the parameters in the
core synthesis engine. You will see a number of them move after the mouse click.
• Now, click-hold on the Morph Cursor (the “ball”), and drag it to each of the corners in
the Morph Pad. Do this along the edges, as well as through the center of the Morph
Pad, and take a mental note of how this impacts on the “morph”.
• Oh, and don’t forget to strike a few notes on your MIDI keyboard while doing so.
As you’re moving the morph cursor around, you’ll see the realtime movement of the
“ghost” controls in the Pickup window, the “ghost” ball in the Material Pad, and—if you
look closely—you’ll also notice a number of red dots moving about in the various
string and object parameters.
Each of these indicates the “current” Morph position. This is handy tool for seeing what
parameters have changed, and how they have been changed.
You’ll also note that positions on the Morph Pad that fall in-between the various morph
points cause the randomized parameters to interpolate between values—which is
what “morphing” is all about.
Check out the next section on the copy/paste options, as these will help you to make
use of those “in-between” settings.
Morph Menu Parameters
You can access this contextual menu by Control-clicking on the Morph Pad.
Copy/Paste
These parameters allow you to copy:
• the current morph point (Copy selected Point) or the
• current morph state (Copy current Pad Position) into a local clipboard, and
• Paste to a selected Point
• Exchange a selected Point (basically, swaps previously copied data with another point
of your choice) or
• Paste to all Points