7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 397
Envelope Parameters
The following parameters are only active if the envelope functionality is engaged
(Mode set to either Env or Ctrl+Env).
A-Time Velosens
This slider is used to set the velocity sensitivity for the Attack time of the envelope.
Positive values will make the Attack time shorter at minimum velocities, and negative
values will make the Attack time shorter at maximum velocities.
Timescale
This parameter allows you to scale the duration of the entire envelope between 10%
(ten times faster) and 1000% (ten times slower). This will also visually impact on the
appearance of the Envelope curve displayed as it is shortened (sped up) or lengthened
(slowed down).
Sustain Mode
Allows you to select the behavior of the Envelope while a note is held. Choices are: the
usual sustain mode, finish mode or one of three loop modes (forward, backward,
alternate). When in any of the loop modes, the loop always cycles between user-
defined Envelope “handles” (simply drag them to the desired position) that indicate the
Loop start point, and the Sustain point.
The Envelope can—like any envelope—run in one shot (as long as the note is
sustained). It can also run several times or in an infinite cycle, much like an LFO. You can
achieve this through the use of loops.
• When set to Finish, the Envelope runs in “one shot mode” from its beginning to its
end—even if the note is released before the envelope has come to its end. The other
loop parameters are disabled.
• When set to Loop Forward, the Envelope runs to the sustain point and begins to
repeat the section between the loop point and sustain point periodically—always in
a forward direction.
• When set to Loop Backward, the Envelope runs to the sustain point and begins to
repeat the section between the sustain point and loop point periodically—always in
a backward direction.
• When set to Loop Alternate, the Envelope runs to the sustain point and returns to the
loop point and back to the sustain point periodically, alternating in both a backward
and forward direction.
Note: If the loop point lies behind the sustain point, the loop will start after the key has
been released.
Loops can be synchronized to the song tempo automatically via the sync/ms buttons.