7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
390 Chapter 24 Sculpture
Random Variations
Jitter 1+2
The two jitter generators are special LFOs, designed to produce continuous, random
variations—such as those of smooth bow position changes. The jitter generators are
equivalent to general purpose LFOs set to a “noise” waveform.
To activate the routing of the Jitter generators, click on the 1 or 2 buttons.
Note: Jitter modulation of pickup positions as the Target produces great chorus-like
effects.
Rate/Bandwidth
These knobs set the bandwidth/speed of the modulation (jitter) signal for each
respective Jitter generator.
Target 1/2
These pull-down menus define modulation destinations 1 and 2.
Amount 1/2
These sliders determine the amount of modulation for each Jitter generator.
Note On Random
The two note on random generators are intended for random variations between
different notes/voices. Their values are randomized for each note, and remain constant
until the voice is released. Such randomizations are useful for adding interest/
thickening the sound when played polyphonically. It is also useful for emulating the
random variations a player introduces when playing an instrument—even when
repeating the same note.
To activate the routing of the Note On Random modulators, click on the 1 or 2 buttons.
Target
Determines the modulation destination—what parameter will be randomly modulated
when a note is played.
Amount
Sets the modulation amount—the depth/strength of the modulation.