7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 373
Processing
The “processing” tools covered in this section act on a per-voice basis, as do the String
parameters discussed in the previous chapter.
Pickup Parameters
• The transparent bell curves represent the position and widths of Pickups A and B.
• The green horizontal line within the Pickups window represents the String. As the
Stiffness of the String is increased, the line will become thicker.
• The vertical orange lines represent the positions of disturb/excite Objects 1, 2, and 3.
The thickness and brightness of these lines increases as the Strength level of each
Object is raised.
Note: View these pickups as being like the electromagnetic pickups found on an
electric guitar. Obviously, changing their positions will alter the tone of your axe, and
they’ll do the same in Sculpture.
Pickup A Position (morphable)
The Pickup A slider at the top of the Pickup window determines the position of Pickup
A along the string. Just click-hold, and drag, the slider “cap” to adjust.
Values of 0.0 and 1.0 determine the two ends of the string.
Pickup B Position (morphable)
The Pickup B slider at the bottom of the Pickup window determines the position of
Pickup B along the string. Just click-hold, and drag, the slider “cap” to adjust.
Values of 0.0 and 1.0 determine the two ends of the string.
Invert (Pickup B Phase)
The Invert button is found at the bottom left of the Pickup window. Options
are: normal or invert(ed).
Note: If the phase of Pickup B is inverted, the sound becomes thinner because portions
of the Pickup A and Pickup B signals cancel each other out.
While not found in the actual Pickup window, two further pickup parameters are
available …