7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
372 Chapter 24 Sculpture
Position (morphable)
Determines the position of each Object along the String (A value of 0.0 means one end,
and a value of 1.0, the other end of the String).
To adjust, simply click-hold and drag the corresponding numerical slider handle (the 1,
2 or 3 “arrows”) for each Object. Adjustment of these Object pickup positions will
disturb/excite a given portion of the string.
Object 1 can be an exciter. Object 3 can be a damper. You’ll note that Object 2 has two
arrows. This indicates that this Object can be used as either an exciter or damper.
• As you move the Object pickups through the Pickup A and B ranges (shown as
transparent bell curves), you’ll find that the intensity of the Object disturbance
increases significantly. This gives rise to a number of changes which can completely
alter the general timbre of your sound.
• The green horizontal line within the Pickup window represents the string. As the
Stiffness of the string is increased, the line will become thicker.
• You can Control-click on the green horizontal line (the String) to activate/deactivate
string animation. When active, this graphical string will vibrate, making it easier to
visualize the impact of the Objects and Pickups. Note that string animation increases
the CPU overhead, so disable it if your computer is struggling to process all data in
realtime.
• The vertical orange lines represent the positions of disturb/excite/damp Objects 1, 2,
and 3. The thickness and brightness of these lines indicate the Strength of the
Object(s).