7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 371
Gate
Determines when the Object is active—in other words, when it disturbs/excites the
String. Options are:
• KeyOn—between note on and note off.
• Always—between note on and the end of the release phase.
• KeyOff—triggered at note off, and remaining active until the voice is released.
Note: If using an Object Type such as Gravity Strike, the note may retrigger when you
release the key. To avoid this artefact, set Gate mode to Always.
Strength (morphable)
The central dial adjusts the intensity of the excitation/disturbance, dependent on Type.
See table above. A value of 0.0 means no excitation/disturbance at all. In contrast to the
On/Off switch, however, it is possible to fade in the Strength (intensity of excitation/
disturbance) via modulation and/or morphing.
Timbre (morphable)
The fader to the left of each Object’s controls is responsible for the timbre (tonal color)
of the excitation/disturbance, which is type dependent. See the table above. 0.0 is the
“normal” value for the Object. Positive values make the sound brighter, while negative
values lead to a more “mellow” sound.
Variation (morphable)
The Variation slider to the right of each Object’s controls is an additional timbre
parameter, which is again type dependent. Please see the table above for details of its
impact on the sound.
VeloSens (Objects 1+2 only)
The excite/disturb Objects are velocity sensitive, but this may not be appropriate for all
sounds. This parameter, found at the bottom of Objects 1 and 2, allows you to reduce
the velocity sensitivity to zero.