7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 369
The following table lists all excite Types available for Objects 1 and 2, and information on
the “controls” available for each. Click-hold on the Type panel for these objects, and
select from the list.
Name Description Strength controls Timbre controls: Variation controls:
Impulse a short impulse excitation impulse amplitude width velocity
dependency of
width
Strike short excitation like piano hammer or mallet hammer start
speed (velocity
dependent)
hammer mass felt stiffness
Grav Strike like hammer but with gravitation towards the string,
leading to multiple hammer-string interactions and
disturbed string vibrations
hammer start
speed
felt stiffness gravitation
Pick finger or plectrum picking pickup force and
speed
force/speed ratio plectrum stiffness
Bow bowing of the string bow speed bow pressure slip stick
characteristics
Bow Wide same as bow, but wider, resulting in a more mellow
tone, esp suited for smooth bow position changes
bow speed bow pressure slip stick
characteristics
Noise noise injected into the string noise level noise bandwidth/
cutoff frequency
noise resonance
Blow blow into one end of the “string” (an air column, or
tube). At various positions, starting from 0.0 (far
left): move the blowing direction and position from
“along the string”, towards one end. The string is
“blown sideways” at the chosen position.
lip clearance blow pressure noisiness
External
(Only avail.
for Object
2)
feeds sidechain signal into string. level cutoff frequency
of lowpass filter
being used to
process sidechain
signal
width (size) of the
string area being
affected by the
sidechained signal