7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
366 Chapter 24 Sculpture
Media Loss Release
The blue slider (in the outer ring of the Material Pad) controls the Media Loss release
time. To activate it, you must first click on the Release button, to the bottom right of the
Material Pad. Values above 1.0 cause media losses to increase when the key is released.
This parameter can be used to simulate a string that is dropped into a bucket of water
after initially vibrating in air, for example. Obviously, this is not what the average
violinist or pianist would do, but it can be useful for a number of interesting sound
variations.
Tension Mod (morphable)
Strings, such as those of a guitar, exhibit a particularly prominent non-linear
behavior: if the string excursion is large, the string is detuned upwards. As this
detuning is caused by the momentary, rather than the average excursion of the string,
the detuning occurs very quickly. This phenomenon is known technically as “tension
modulation non-linearity”. Non-technically, setting or modulating the Tension Mod
parameter to values above 0.0 emulates this momentary detuning effect in Sculpture.
Please note that this non-linear effect can produce some surprising results, and can
also make the entire model unstable, especially when combined with low Media Loss
and Inner Loss values. So, if you have a sound that “spikes” or “drops out” during the
decay phase, try reducing Tension Mod (and perhaps Resolution).
Tension Mod Scale Low/High
Allows independent adjustments to tension modulation key tracking, for notes above
and below middle C (C3). The green “low” slider (down to C0), inside the Material Pad
ring, is visible when the Keyscale button is clicked. To adjust, click-hold, and drag. The
blue “high” slider (up to C6) runs along the left-hand side of the outer ring. Click-hold,
and drag, to adjust.
Note: If you find that your instrument seems slightly sharp or flat as you play up/down
the keyboard, look at making adjustments to the Tension Mod and perhaps Media Loss
keyscaling parameters.