7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
362 Chapter 24 Sculpture
Bender Range Up/Down
These parameters are found below Object 3, on the left-hand side of the Sculpture GUI.
Separate settings are available for upwards and downwards pitch bends—using your
MIDI keyboard’s pitch bend controller.
When Bender Range Down is set to Linked, the Bender Range Up value is used for both
(up/down) directions.
The range is set in semitone increments:
+
12 and
−
36 respectively.
Note: Bending the string will, just like the real deal on a guitar, alter the shape of the
model, rather than merely act as a simple pitch bend.
String and Object Parameters
The string and object parameters discussed in this section apply on a per-voice basis.
You will note a number of parameter names followed by “(morphable)”. This indicates
that the parameters can be morphed between up to five snapshots, called Morph
points. More detail on morphing can be found in “Morph” on page 400.
Hide/Keyscale/Release Buttons
Before beginning, we’d like to briefly cover some common parameters that you’ll
encounter when manipulating the String. The String’s default note position is C3
(middle C).
Three buttons are available for your use that will activate/deactivate and hide the
various Keyscaling and Release parameters. Simply click on the Keyscale, Release or Hide
button, dependent on the adjustments you would like to make. The corresponding
parameters will become visible in the ring surrounding the Material Pad.
Keyscale parameters can be set for notes that fall below C3, or notes that are positioned
above it. In simple terms, the impact of these parameters can be controlled across the
keyboard range. As an example: a parameter such as string stiffness (which we’ll
discuss shortly) could be more intense for high notes, and less intense for low notes. In
practical terms, this would result in more harmonic (“sweeter”) sounding bass notes,
and inharmonic overtones in treble notes (notes above C3).