7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 361
Voices
When Keyboard Mode is set to Poly, this parameter limits the number of simultaneously
sounding voices to the set value. A value of 16 voices is the maximum polyphony of
Sculpture.
Keyboard Mode
Here, you can select between the Mono, Legato or Poly Keyboard Modes.
You can switch between mono and poly modes by clicking on the Poly and Mono
buttons. The Portamento, the duration of which is set by the Glide Time parameter,
affects legato performances. As long as you don’t release the key of the previously
struck note before pressing a new key, you’ll hear the glide or portamento. If you
release every note before striking another key (portato or even staccato style), the glide
effect will not be audible.
When the Legato button is activated, a further side-effect occurs. The Amplitude
Envelope is not retriggered—the sound is sustained and the Attack phase of newly
played notes is not retriggered. These behaviors are sometimes referred to as Single
Trigger and Multi Trigger modes.
All modes simply retrigger a (potentially sounding) voice with the same pitch, instead
of allocating a new one. As such, multiple triggering of a given note results in slight
timbral variations, depending on the current “state” of the model at note-on time.
If Sculpture’s String is still vibrating for a specific note, retriggering that same note will
interact with the ongoing vibration, or current “state” of the string.
Important: A “true” retrigger of the vibrating string will only happen if both Attack
sliders of the Amplitude Envelope are set to zero. If either slider is set to any other value,
a new voice will be allocated with each retriggered note.