7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 24 Sculpture 359
Sculpture’s Parameters
The following sections discuss the parameters of Sculpture.
Before touching on them, however, a key factor with component modelling is the
interaction between various sections of the synthesis engine. This can lead to some
truly unique sounds, but can also lead to unexpected results.
Sculpture is very different to traditional synthesizers, and requires a more measured
approach to achieve a particular end result. We have compiled a collection of tips in
“Programming: Quick Start Guide” on page 409, that will assist you in the creation of
particular types of sounds. Please ensure that you read this section.
Note: Keep the Sculpture flowchart diagram (on page 356) handy while familiarizing
yourself with the interface/programming. If your approach is methodical—and you
follow the flowchart, you shouldn’t encounter too many surprise results.
Parameter Use
Some additional parameters are accessible via Control-clicking (or clicking with the
right mouse button, if you have a two button mouse) on particular areas of Sculpture’s
front panel. This will launch a contextual menu, where you can make your choice by
highlighting the desired entry and releasing the mouse button.
Sculpture’s envelopes (and other fields, such as the Material or Morph Pads) can be
adjusted graphically, by click-holding on the nodes (shown as hollow or filled dots,
balls or diamonds), and dragging to the desired position in the respective panels on
Sculpture’s interface.