7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
352 Chapter 23 Ultrabeat
Hi-Hats and Cymbals
Electronic hi-hat sounds are very easy to create in Ultrabeat.
Please proceed as follows:
1 Load the Default Tutorial sound.
2 Switch off Oscillator 1 and turn on the noise generator. Choose the following settings
for the noise generator:
3 In the GUI detail above, you can see, that the Cutoff parameter is modulated by Env 1.
The modulation is negative, the position of the Mod slider is below that of the base
parameter value.
4 Use rather short Decay values for Env 1 and Env 4 ().
5 Set the Attack time of Env 4 to a value of 0. The Attack time of Env 1 should also be
rather short, but not equal to zero.
Note: You’ll find a similarly constructed sound called “HiHat 1” at a pitch of F2 in the
tutorial set. Also analyze the hi-hat sound Hihat 2 at a pitch F#2.
It’s not far from the hi-hat to the crash cymbal: the main difference between a hihat
and crash cymbal sound is the length of the decay time. Correct assignment of the
envelopes is the key to producing different cymbal sounds.
Select the “Cym 1” and “Cym 2” sounds in the tutorial kit and try different envelope
assignments and settings for Cutoff and Volume in the noise generator, Cutoff and
Volume in the main filter and so on.