7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 23 Ultrabeat 351
The Kraftwerk Snare
A further classic electronic snare drum sound is the highly resonant lowpass filter of an
analog synthesizer that quickly closes with a “snap”. This sound was used extensively by
Kraftwerk.
Proceed as follows to recreate this sound with Ultrabeat:
1 Choose the “Snare 1” sound to start with.
2 Direct the signals of both oscillators and the noise generator to the main filter.
3 Modulate Cutoff with Env 1 (this is already modulating the volume of the noise
generator).
4 Modulate the filter resonance with Env 2.
5 Now begin to experiment with the parameters described in steps 1–5 (especially the
envelopes), introduce EQ into the sound, and discover how much “playing room” these
basic settings allow you.
Note: An exemplary sound called “Snare 5 - KW” is in the tutorial set, at a pitch of G#1.
Analyze, and compare it to your own creation.
Toms and Tonal Percussion
Tonal percussion sounds such as toms or congas are relatively easy to emulate
electronically with sine or triangular wave oscillators. Ultrabeat’s Phase Oscillator offers
you a broad spectrum of suitable basic sounds with which to start. Control the pitch of
the oscillators with envelopes, and use the programming techniques discussed in the
bass and snare drum sections to alter tonality. You should find it easy to create a broad
range of toms and similar sounds.
Note: At the pitches A1 to B0 in the tutorial set you’ll find typical 808 toms. Analyze
these sounds and modify them as you see fit.
At this point, spend some time experimenting with the Model mode of Oscillator 2. Try
to familiarize yourself with the effect of each parameter, and create some of your own
tonal percussion sounds, ranging from small tabla drums to glass bowls.
Note: The “Tabla” and “Glass” sounds (at pitches C2 and C#2) of the tutorial set combine
both Osc 2 Model and FM. They are also good examples of the complex use of velocity
as a modulation source.