7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
346 Chapter 23 Ultrabeat
Snare Drum
The sound of an acoustic snare drum primarily consists of two sound components: the
sound of the drum itself and the buzzing of the snare springs. Try to approximate this
combination in Ultrabeat with a single oscillator and the noise generator.
Start programming your snare drum as follows:
1 Begin again with the Default Tutorial setting. Deactivate Oscillator 1, and switch
Oscillator 2 on (in Phase Oscillator mode).
2 To get rid of the sine wave (which is not especially desirable for a snare sound, in
contrast to the bass drum), modulate Osc 2 Pitch with a rapidly vibrating LFO with a
medium Ramp Decay value. To accomplish this, select LFO 1 in the Mod menu of Osc 2
Pitch. The pitch value for Osc 2 Pitch should be around G#2 and the Mod amount (the
blue Mod control) should be about 3–4 octaves higher.
3 LFO 1 should be set to a high Rate. Choose a value of 20 for Cycles and −20 for Ramp.
The LFO waveform parameter should be set to a value of about 0.58, which is a square
wave.
4 Use Env 1 to control the volume of Oscillator 2 by setting Vol to the lowest possible
value (−60 dB), selecting Env 1 in the Mod menu and adjusting the modulation intensity
to a point just below its maximum value.
The GUI detail shows the settings of Oscillator 2 and Env 1 described in steps 2 and 3.
5 Experiment with different Slope and Asym values to impart a more or less “electronic”
character on the sound.
6 Now turn on the noise generator and control its volume with the same quick envelope
used in Osc 2 Volume.
Use the filter parameters of the noise generator to either roughen up, refine or add
bright frequencies to the noise component of the snare drum sound. Select a LP filter
type, and try a filter frequency between 0.60 and 0.90. Modulate it with LFO 1 that
you’re already using to control the pitch of Oscillator 2.
Note: The snare drum sound is called “Snare 1” in the Tutorial Kit, at a pitch of E1.