7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 23 Ultrabeat 343
5 Change the Mod amount (the blue control) of Osc 1 Pitch again (see step 1). The
interaction of this parameter with the envelope’s Decay time provides numerous
possibilties for shaping the “kick” or “punch” of the bass drum sound.
Note: This simple bass drum sound is called “Kick 1” in the tutorial set, at a pitch of C1.
Removing Tonality
One advantage of bass drums based on sine waves is that their sound can be precisely
tuned to match the song. The disadvantage: a recognizable pitch is not always
desirable. Ultrabeat offers several methods to reduce the tonality of the sound. A very
effective tool is the 2 Band EQ.
Try the following setting:
1 Band 1 is used in shelving mode with negative Gain, high Q value and a frequency of
about 80 Hz.
2 For band 2, choose the Peak mode at a frequency of around 180 Hz, a medium Q value
and also a negative gain value.
3 On the EQ graph, you can see how the frequencies around 80 Hz are boosted, while
the surrounding frequencies are reduced.
4 Vary the frequency of Band 2 now (easily recognizable in the blue part of the EQ graph)
and you can influence the extent of bass drum tonality.
A further method for reducing the tonality of a drum sound that is rich with overtones
is to use a lowpass filter. Control the cutoff frequency of the filter with an envelope.
Please proceed as follows:
1 Reload the Default Tutorial sound, choose A#0 as the basic pitch in Oscillator 1 and
modulate it (as shown in the example on page 342) using Env 1.
2 An increase in the Saturation parameter value enhances the overtones of the drum
sound.
3 Note, that the output of Osc 1 is directed to the filter, as the Filter Bypass button (the
arrow between Osc 1 and the filter) is activated.