7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 23 Ultrabeat 341
Tutorial: Creating Drum Sounds in Ultrabeat
Now that you’re acquainted with all of Ultrabeat’s features, we’d like to offer you a few
specific sound creation tips in the following section. Please take the time to explore the
vast and complex possibilties available to you in Ultrabeat, using the following
programing tips as a starting point. You’ll discover that there is hardly a category of
electronic drum sound that Ultrabeat can’t create easily.
Before we jump into sound programming, we’ll briefly discuss how sounds are selected.
To select sounds, proceed as follows:
m
The 25 sounds of an Ultrabeat drum kit are mapped to the onscreen keyboard found
on the left hand side of the Plug-in window. The order of sounds on the keyboard
corresponds to notes on a connected MIDI keyboard, starting with C1 for the first
(bottom) sound. Clicking on the name of a sound selects it for editing. The sound’s
parameters are displayed to the right of the keyboard, and can be edited
Note: Make sure that the sound you’re playing via MIDI is also the one you’re
editing: you can recognize the selected sound by the frame that appears around its
name in assignment area. The corresponding key on the onscreen keyboard to the left
of the sound name turns blue when it receives appropriate MIDI information. Clicking
on these keys with the mouse will play the sounds directly in the Plug-in window.
In this example, drum voice 2 is being played (the blue key) while drum voice 4 is
selected (the red frame).
When the Voice Auto Select function is switched on, the sound played via MIDI is
selected for editing.
Time to move on to sound programming! First, we’ll analyze several classic electronic
drum sounds, and show you how you to accurately recreate them using the many
features available to you in Ultrabeat. We’ll also take a look at additional refinements
you can make.
Note: In Ultrabeat’s Settings folder, you will find a drum kit called Tutorial Kit. This drum
kit contains all drum sounds discussed in this tutorial. It also includes a drum sound
called “Default Tut(orial)”, which is a default set of “neutral” parameters that provide an
excellent starting point for many of the following examples.