7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 23 Ultrabeat 337
Swing Enable
Activation of the blue Swing button to the left of the trigger row stipulates that the grid
of the currently selected sound will be played in accordance with the Swing knob
setting.
Only even-numbered steps are affected by the Swing parameter; exactly which beats
this corresponds to depends on the selected Resolution parameter setting, as
demonstrated by the following example.
At a Resolution of 1/8 and a Length of 8, the notes on steps 1, 3, 5, and 7 represent
quarter notes in the measure. These remain unchanged. Only the eighth notes found
between them (steps 2, 4, and so on) are shifted by the Swing function. The amount of
shift is equal to the swing intensity (see “Swing” on page 334).
Note: Swing is only active for grid resolutions of 1/8 and 1/16.
Velocity/Gate Row (The Row for Velocity and Note Length)
In this row, you set the length (Gate Time) and the velocity of the notes entered in the
trigger row. Both parameters are displayed as a single graphical bar. The bar’s height
represents the velocity, it’s length depicts the note length (Gate Time).
Click-dragging on the desired bar allows you to change the length and velocity values
for each step.
Note: The Gate time is divided into four equal sections, making it easy to set
rhythmically accurate note lengths. In order for the “one shot” envelope to react to gate
time, it is necessary to either; activate the Gate function in the sound itself (see “Trigger
and Group Menus” on page 324) or use envelopes in sustain mode (see “Sustain” on
page 332), in conjunction with rhythmically useful (short) decay times.
Reset
The Reset button located to the left of the Velocity/Gate row returns all velocity and
gate values to their default settings.
Velocity/Gate Context Menu
Control-clicking on steps in the Velocity/Gate row opens a context-sensitive menu
which offers the following options:
• Alter Vel(ocities): Randomly changes the velocity values of all steps while retaining
the selected beats (the trigger row remains unchanged).