7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
336 Chapter 23 Ultrabeat
Step Grid (The Heart of the Sequencer)
In the step grid area, the pattern is rasterized and displayed in numerous rows and
steps. The displayed grid applies to the sound that is currently selected in the
assignment area. Choosing a different sound (either via the onscreen keyboard/
assigment section or via MIDI) switches the grid display to match the newly chosen
sound.
The step grid area contains two rows—each with 32 fields:
Trigger On/Off (The Trigger Row)
In this row, consisting of the 1 to 32 buttons, triggers are placed on corresponding
steps. In other words: this is where you designate when (on which beat) the selected
sound plays.
A click on one of the 1 to 32 buttons activates or deactivates the sound on that
corresponding beat. In the example shown above, these are steps 1, 4, 8, 9, and 14.
Note: Dragging the mouse across the buttons allows corresponding triggers to be
quickly turned on or off.
Trigger Context Menu
Control-clicking on one of the Trigger buttons opens the context sensitive Trigger
menu, which offers the following options:
• Alter: Randomly reorders the sequencer steps while retaining the number of
activated triggers.
• Randomize: Randomly reorders the sequencer steps; the trigger row is also altered
by randomly erased and added events. In other words, a brand new sequence is
created.
• Shift Left: Shifts the sequencer data one step to the left.
• Shift Right: Shifts the sequencer data one step to the right.
• Copy: Copies all activated triggers to the Clipboard.
• Paste: Pastes all activated triggers from the Clipboard.
• Clear: Turns off all activated triggers.