7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 23 Ultrabeat 319
The Filter Section
The output signals of both oscillators, the ring modulator and the noise generator are
passed on to Ultrabeat’s central filter section (if they haven’t bypassed it through use of
the various Filter Bypass buttons). The filter section offers a multimode filter and a
distortion unit.
The order that sounds are passed through the filter and distortion unit is determined
by the red arrow found at the “equator” of the filter section. Repeated clicking on the
arrow switches between the
▲
(distortion, then filter) and
▼
(filter, then distortion)
settings.
Note: A description of Ultrabeat’s filter parameters and a discussion on the basic
concepts of subtractive synthesis and analog filters follows. If you’re new to
synthesizers, please read the “Synthesizer Basics” chapter for more information.
The Multimode Filter
A click on the word Filter in the upper middle section activates or deactivates the
multimode filter. In a deactivated state (the word Filter is gray: red when active), all
synthesis engine signals pass the filter unprocessed and are forwarded to the distortion
unit.
The multimode filter offers the following filter types: lowpass (LP), highpass (HP),
bandpass (BP), and band rejection (BR).
You can switch between the filter types by pressing the corresponding button directly
beneath the word Filter.
The names of the individual filters illlustrate their function: A lowpass (LP) filter allows
frequencies lower than the Cutoff frequency to pass. It removes (cuts) the highs of a
sound, making it darker and less bright.
A highpass (HP) filter allows frequencies higher than the Cutoff frequency to pass. The
lows of the sound are cut.
A bandpass (BP) filter allows a frequency band centered around the Cutoff frequency to
pass. Frequencies that lie further away (the lows and highs outside the band) are
filtered out. A sound with a lot of mid frequency content results.