7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
318 Chapter 23 Ultrabeat
The bandpass (BP) filter only allows a certain frequency range (a frequency band)
centered around the Cutoff frequency to pass. It can be used in the upper, as well as at
the lower, end of the frequency spectrum to reduce the highs and lows of a sound.
The Cut knob determines the Cutoff frequency, and defines the point in the frequency
spectrum where reduction begins. Depending on the type of filter you select, you can
make a sound darker (LP), thinner (HP) or more nasal (BP) by adjusting the Cut value.
Cutoff can be modulated by the sources found in the Mod and Via menus. If a Mod
source is activated, the effect it has on Cutoff is set by the (Mod) ring that surrounds the
knob. If a Via source is activated, its effect can be set by moving the slider that appears
on the Mod ring. Colored areas between the Cutoff knob and its surrounding ring
clearly show the values of the Mod modulation (blue) and the Via modulation (green),
compared with the mean value (red).
If neither a Mod or Via source is selected (set to Off), the ring and slider remain hidden.
Increasing Resonance boosts frequencies that surround the Cutoff frequency. Values
range from 0 (no increase) to self-oscillation of the filter at high Resonance values.
Note: Self-oscillation is typical of analog filter circuits. It occurs when the filter feeds
back into itself and begins to oscillate at its natural frequency, when high resonance
values are used.
Dirt is a parameter developed especially for the noise generator. Turning up the Dirt
knob roughens up the pure, white noise appreciably, making it more grainy.
Note: The Dirt parameter is especially effective at high Resonance values.
Between the noise generator and the filter section you’ll find a signal flow switch that
controls the routing (Filter Bypass button). Repeated mouse clicks will send the signal
to the filter (Filter Bypass button turns red), or bypass the filter and send it directly to
the EQ section (Filter Bypass Switch remains gray). The direction of the arrow on the
Filter Bypass button illustrates the routing.
Note: The Filter Bypass button determines the signal flow. It doesn’t turn the noise
generator on or off. Use the On/Off button for this (see above).
In the noise generator, the Filter Bypass button operates as per the oscillators and ring
modulator: it determines whether the signal is sent to Ultrabeat’s main filter or
bypasses it. It has no effect on the independent filter contained in the noise generator.
This is deactivated with the Byp button in the noise generator filter section.
It is therefore possible to filter the noise generator signal twice. In many instances, you
may want the noise generator signal to bypass the main filter, freeing the main filter for
other duties—an important element when programming drum sounds.