7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
314 Chapter 23 Ultrabeat
Samples are selected in a dialog box, which can be reached by clicking on the arrow
(or no sample loaded text) in the upper left corner (or top) of the waveform display. In
addition to the supplied Ultrabeat multi-layer samples, it is also possible to use this
dialog to select and load an audio file of your own choice. It should be noted, however,
that the velocity layering function is not available for such samples.
Note: When saving a drum kit using the Settings menu, the location of the sample is
saved with the setting. The Ultrabeat setting doesn’t actually save the audio files
themselves—only a reference to their location. If you load a setting that contains a
reference to a sample that has been moved or erased, Ultrabeat will present you with a
dialog box that requests you to find it. To avoid this problem, it is highly recommended
that you use a dedicated Ultrabeat sample folder.
The Reverse arrow changes the playback direction of the sample (forwards/backwards).
The two Min/Max (Velocity) horizontal sliders below the waveform display determine
the start point of the sample—dependent on the dynamics of the performance. Min
determines the start point of the sample at the minimum velocity level (velocity = 1),
Max at the maximum level (velocity = 127). If Min and Max are set to the same value,
this corresponds to a static setting of the sample start point.
Every internal Ultrabeat sample consists of different layers that are velocity switched—
dependent on the dynamics of your performance. The layers that are switched to, in
accordance with incoming velocity values, is determined by the small Vel Layer slider on
the right. This slider determines which layer is triggered at the minimal level (velocity =
1). The second small slider on the left determines which layer sounds at the maximum
level (velocity = 127).
Note: User-supplied samples loaded into Ultrabeat cannot be separated into velocity-
dependent layers, and therefore the Vel Layer slider has no effect on samples you have
created and imported.