7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 23 Ultrabeat 311
The Asym parameter can be modulated by the sources found in the Mod and Via
menus. This allows you to create dynamic sound changes at the oscillator level. The
effect of the Mod and Via modulations are adjusted with the small sliders to the left
and right of the Asym slider. The range affected by the modulations is colored blue
(Mod) and green (Via). If no source is selected in the Mod and Via menus (set to Off),
the Mod and Via sliders remain hidden.
Note: The classic basic waveforms of analog synthesizers can be easily reproduced with
the Phase Oscillator: sine, rectangular, and sawtooth waves are each the result of
setting the Slope, Saturation, and Asym parameters to their minimum or maximum
values, in different combinations.
FM (Frequency Modulation)
In FM mode, Oscillator 1 generates a sine wave. Its frequency is modulated by the
waveform of Oscillator 2. Please remember that Oscillator 2 must be switched on to do
this. The more complex the Oscillator 2 waveform, the more partials will be created (by
increasing the FM Amount) during the FM process. You can watch the display to see
how the sine wave takes on an increasingly complex shape.
The FM Amount parameter can be modulated by the sources found in the Mod and Via
menus. If a Mod source is activated, the effect it has on FM Amount is altered by moving
the ring that surrounds the rotary knob. If a Via source is activated, its effect can be set
by the moveable slider that appears on the Mod ring. Between the rotary knob and its
surrounding Mod ring, colored areas clearly show the values of the Mod modulation
(blue) and the Via modulation (green), compared with the mean FM Amount value
(red).
If neither a Mod or Via source is selected (both set to Off), the Mod ring and slider
remain hidden.
Note: While the Phase Oscillator is well-suited for simulating analog waveforms and
analog-style sounds, FM mode offers bell-like digital tones and metallic sounds.
Filter Bypass Button
Between Oscillator 1 and the filter section you’ll find a signal flow switch that controls
the routing (Filter Bypass button). Repeated mouse clicks will send the signal to the
filter (Filter Bypass button turns red), or bypass the filter and send it directly to the EQ
section (Filter Bypass button remains gray).
The direction of the arrow on the Filter Bypass button illustrates the routing.