7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
306 Chapter 23 Ultrabeat
The Synthesizer
The majority of Ultrabeat’s user interface is dedicated to creating and shaping
individual drum sounds; in short, Ultrabeat’s synthesizer. The parameters of the drum
sound selected in the assignment section are displayed in this synthesizer section.
Note: Despite its vast feature set, Ultrabeat’s user interface only requires a single Plug-
in window. Depending on the function selected, only a few parts of the synthesizer
section will change to display different parameters and operational elements, as
necessary.
The Signal Flow
Ultrabeat’s synthesis engine is based on classic subtractive synthesis principles.
If you look at the synthesizer section from left to right, you’ll recognize the classical
structure and signal flow of a subtractive synthesizer. First, the basic tonal material is
created by the oscillators and noise generator. A filter then takes away certain
frequencies from the raw sound, followed by volume shaping (envelopes). The details
of Ultrabeat’s functions and their importance become more apparent when you look at
the three dimensional interface, and recognize the different levels from front to back:
The elevated Filter section is in the middle. It’s a large, round control object. Its
placement and design are symbolic, as the filter section plays a central role in
Ultrabeat.
The filter receives its signal from the following sound sources: Oscillator 1, Oscillator 2,
the Noise Generator and the Ring Modulator. Their output sections are displayed by four
objects that sit adjacent to the filter (three round objects and the smaller, rectangular
ring modulator to the right of the filter). One level down, you’ll find the control
elements for these sound sources.
On each of the objects that adjoins the filter you’ll find a small, red signal flow button
which indicates whether the signals should proceed through the filter or bypass it on
their way to the output section of the synthesizer. Along the output path to the right,
the signals pass through two equalizers and a stage for stereo expansion or panoramic
modulation.
The output of the drum voice is then passed along to the mixer that is integrated into
the assignment section (see “The Drum Mixer” section, on page 305).
You can find a detailed description of all synthesis parameters in “The Synthesizer
Parameters” section, on page 309.