7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
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23 Ultrabeat
Ultrabeat is a rhythm synthesizer with integrated step
sequencer.
Ultrabeat’s synthesis engine is optimized for creating electronic and acoustic drum and
percussion sounds.
The sonic diversity possible with Ultrabeat is due to its various synthesis engines. In
addition to a new type of Phase Oscillator, sample playback, FM, and physical modeling
are also put to use.
Special attention has been paid to achieving the greatest possible range of dynamics
for its sounds. Ultrabeat features many extremely versatile functions that can vary the
timbre of the sound, dependent on the dynamics of the performance or other
modulation sources.
Ultrabeat is integrated into Logic as a software instrument. Its synthesis engine can be
directly controlled from within Logic. Ultrabeat also features an integrated step
sequencer, used to create rhythmic grooves comprised of patterns. The sequencer
displays “running light” type controls like those of classic drum machines.
In addition to the entry and playback of note information, the sequencer plays an
important role in the dynamic shaping of rhythms and sounds produced with
Ultrabeat.
The Structure of Ultrabeat
Before taking a closer look at the user interface, here are a few further comments on
the structure of Ultrabeat:
Most software synthesizers offer one synthesizer per plug-in instance. Ultrabeat,
however, places 25 independent synthesizers at your disposal. These synthesizers—
called drum voices in Ultrabeat—are optimized for the generation of drum and
percussion sounds.