7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
292 Chapter 22 ES2
• Switch on Solo Point, in order to more easily listen to the settings for the single
points.
• Click Point 1. You will only hear Oscillator 1’s sawtooth.
• Move the cursor in the Square to the hard left, which results in a low Cutoff Frequency
for Oscillator 2.
• Click Point 2. You will only hear Oscillator 2’s rectangular wave.
• Move the cursor in the Square all the way down, which results in the right-most
Panorama position.
• Click Point 3. You will only hear Oscillator 3’s triangular wave.
• Move the cursor in the Square all the way up, which results in the left-most
Panorama position.
• Switch on Solo Point. The sound begins with a strongly filtered sawtooth wave and
turns into an-unfiltered square wave. It initially sounds from the right, and then
moves to the left while morphing into a triangular wave. After releasing the key, the
saw sound will be heard.
This example sound isn’t very dramatic or interesting, but we wanted it to be as clear as
possible for the purposes of the tutorial.
Tutorial Settings: Vector Loop
Topic: Vector Synthesis Loops
This example is much more spectacular. The basic sound, without the Vector Envelope,
consists of three elements:
• Oscillator 1 delivers a metallic FM spectrum, modulated by Oscillator 2’s wavetable.
• Oscillator 2 outputs cross-faded DigiWaves (a wavetable), modulated by LFO 2.
• Oscillator 3 plays a PWM sound at the well-balanced, and keyboard-scaled, speed of
LFO 1.
Unison and Analog make the sound fat and wide.
These heterogenic sound colors shall be used as sound sources for the vector loop.
A slow forward loop is pre-set. It moves from Oscillator 3 (PWM sound, Point 1) to
Oscillator 1 (FM sound, Point 2), then to Oscillator 3 again (PWM, Point 3), then to
Oscillator 2 (Wavetable, Point 4) and finally, it returns to Oscillator 3 (PWM, Point 5).
Points 1 and 5 are identical, avoiding any transition from Point 5 to Point 1 in the
forward loop. This “transition” could be smoothed out with Loop Smooth, but this would
make the rhythmic design more difficult to program.
The distances between the points of the Vector Envelope have been set to be
rhythmically exact. Given that Loop Rate has been engaged, the time values are not
displayed in ms, but as percentages. There are four time values (each at 25%), which is
a good basis for the transformation into note values.