7
Table Of Contents
- Logic Pro 7
- Plug-In Reference
- Contents
- Introducing Logic’s Plug-ins
- Basics
- Instruments and Effects
- Equalizer
- Dynamic
- Distortion
- Filter
- Delay
- Modulation
- Reverb
- Convolution Reverb: SpaceDesigner
- Special
- Helper
- Vocoder—Basics
- The EVOC20PS
- Vocoder History
- Synthesizer Basics
- EFM 1
- ES M
- ES P
- ES E
- ES1
- ES2
- Concept and Function
- The ES2 Parameters
- Tutorials
- Sound Workshop: Logic ES2
- Tutorial Setting: Analog Saw Init
- Tutorial Setting: Analog Saw 3Osc
- Tutorial Setting: Analog Unison
- Tutorial Setting: Analog Bass clean
- Tutorial Setting: Analog Bass distorted
- Tutorial Setting: FM Start
- Tutorial Setting: FM Envelope
- Tutorial Setting: FM Drive
- Tutorial Setting: FM DigiWave
- Tutorial Setting: FM Wavetable
- Tutorial Setting: FM Megafat
- Tutorial Setting: FM Out of Tune and FM Tuned
- Tutorial Settings: PWM Start, PWM Slow, PWM Fast, and PWMScaled
- Tutorial Settings: PWM 2 Osc and PWM Soft Strings
- Tutorial Setting: Ringmod Start
- Tutorial Setting: Sync Start
- Tutorial Setting: Vector Start and Vector Envelope
- Tutorial Settings: Vector Envelope and Vector XY
- Tutorial Settings: Vector Loop
- Tutorial Setting: Vector Kick
- Tutorial Settings: Vector Perc Synth and Vector Punch Bass
- Templates for Logic’s ES2
- Sound Workshop: Logic ES2
- Ultrabeat
- Sculpture
- The Synthesis Core of Sculpture
- Sculpture’s Parameters
- Global Parameters
- String and Object Parameters
- Processing
- Post Processing
- Modulation Generators
- The Control Envelopes
- Morph
- MIDI Controller Assignments
- Programming: Quick Start Guide
- Programming: In Depth
- KlopfGeist
- EVB3
- EVD6
- The EVD6—Concept and Functions
- Parameters of the EVD6
- Controlling the EVD6 via MIDI
- A Brief History of the Clavinet
- EVP88
- EXS24 mkII
- Using Instruments
- File Organization
- Sample File Import
- EXS24 Key Commands
- A Brief History of Sampling
- MIDI Controller List
- GarageBand Instruments
- External Instrument
- Glossary
- Index
Chapter 22 ES2 281
Note: The phaser is based on a mix of a delayed and an original signal. The delayed
element is derived from an all-pass filter, which applies a frequency-dependent delay to
the signal. This is expressed as a phase angle. The effect is based on a comb filter, which
is basically an array of inharmonic notches (rather than resonances, as with the flanger),
which also wander through the frequency spectrum.
Random Sound Variations
The ES2 offers a unique feature that allows you to vary the sound parameters randomly.
You can define the amount of random variation, and can restrict the variations to
specific sonic elements. The random sound variation feature will inspire and aid (or
occasionally amuse) you when creating new sounds.
Pressing the RND button randomly alters the sound. The process is triggered by a single
click and can be repeated as often as you like.
Note: To avoid possible misunderstandings: This feature has nothing to do with
random real-time modulations. The random feature changes the parameters randomly
with each mouse click. Real-time random modulations are performed with the random
waveforms of the LFO’s and by the Analog parameter, for random pitch settings.
RND Int
RND Int (Random Intensity) defines the amount of random parameter alteration. As you
move the slider to the right, you will increase the amount of random variation.
The random sound variation feature always alters the parameters as they are currently
set, not based on the memorized Setting file. As such, clicking RND repeatedly will
result in a sound which increasingly differs from the original setting. If want to check
out several slight alterations of the current setting, you can reload the original Setting,
after each random alteration.
RND Destination
Some aspects of your sound may already be ideal for the sound you had in mind. As
such, it may not be desirable to alter them. Say your sound setting has a nice
percussiveness, and you’d like to try a few sonic color variations while retaining this
percussive feel. To avoid the random variation of any attack times, you can restrict the
variation to the oscillator or filter parameters, with the envelope parameters excluded
from the variation process. To do so, set the RND Destination to Waves or Filters.
Please note:
• The Master Level, Filter Bypass as well as the three Oscillator On/Off parameters and
the Vector/Router display options are never randomized.
• During randomizations of the Vector Envelope, the Solo Point will always be set to off.